It is fascinating to
see 3ds Max being used by artists. Apparently the program offers all sorts of
potential that’s just waiting to be discovered and applied to who-knows-what.
The basic idea of the
project Untitled Sound Sculpture |
Daniel Franke & Cedric Kiefer is built upon the consideration of
creating a moving sound sculpture from the recorded motion data of a real
person. For our work we asked a Laura Keil, a berlin based dancer to interpret
a musical piece – Kreukeltape by Machinenfabriek – as closely as possible with the
movement of her own body.
The dance was
recorded by three depth cameras (Kinect), in which the intersection of the
images was later put together to a three-dimensional volume (3d point cloud),
doing so we were able to use the collected data throughout the further process.
The three-dimensional image allowed us a completely free handling of the
digital camera, without limitations of the perspective, the authors say.
The camera also
reacts to the sound and supports the physical imitation of the musical piece by
the performer. She moves to a noise field, where a simple modification of the
random seed can consistently create new versions of the video, each offering a
different composition of the recorded performance. The multi-dimensionality of
the sound sculpture is already contained in every movement of the dancer, as
the camera footage allows any imaginable perspective.
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