неделя, 10 юли 2016 г.

Digital soundsculpture I Daniel Franke & Cedric Kiefer


It is fascinating to see 3ds Max being used by artists. Apparently the program offers all sorts of potential that’s just waiting to be discovered and applied to who-knows-what.
























The basic idea of the project Untitled Sound Sculpture | Daniel Franke & Cedric Kiefer is built upon the consideration of creating a moving sound sculpture from the recorded motion data of a real person. For our work we asked a Laura Keil, a berlin based dancer to interpret a musical piece – Kreukeltape by Machinenfabriek – as closely as possible with the movement of her own body. 




The dance was recorded by three depth cameras (Kinect), in which the intersection of the images was later put together to a three-dimensional volume (3d point cloud), doing so we were able to use the collected data throughout the further process. The three-dimensional image allowed us a completely free handling of the digital camera, without limitations of the perspective, the authors say.




The camera also reacts to the sound and supports the physical imitation of the musical piece by the performer. She moves to a noise field, where a simple modification of the random seed can consistently create new versions of the video, each offering a different composition of the recorded performance. The multi-dimensionality of the sound sculpture is already contained in every movement of the dancer, as the camera footage allows any imaginable perspective.

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